Job description
- Collaborate with concept artist and the rest of the team to develop and maintain the visual style of the game.
- Model and texture high and low-poly unity-ready 3D environments props.
- Assist with rendering and integration of 3D assets into Unity
- Participate in project planning and provide estimates for 3D asset creation.
Requirements
- Proficiency in industry-standard 3D software such as Maya, 3ds Max, Blender, ZBrush, and Substance Painter.
- Proven experience as a 3D Generalist in the gaming industry, with a strong portfolio showcasing your work.
- Familiarity with cel-shaded hand-painted texture workflow.
- Experience with game engines such as Unity.
- Ability to create good efficient UV layout
- Ability to work well within an established art style.
- Ability to work collaboratively in a team environment.
- Keen eye for composition, visual design and color theory.
- Strong problem-solving skills and attention to detail.
- Excellent written and verbal communication in English
Nice to have
- Experience with rigging, animation, or VFX
- Experience working with shader and shader graph in unity
- Ability to model organic surface like characters and creatures.

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