About Kinetic Games
We’re an independent games studio best known for creating Phasmophobia, enjoyed by millions of players worldwide. Our team is passionate, creative, and collaborative and we’re looking for someone equally enthusiastic about games to join our growing team.
We’re a small, friendly team that values creativity, openness, and personal growth. Whether you’re helping various departments or talking about your favourite horror game, you’ll be part of a supportive environment where passion and curiosity are celebrated. You’ll be joining a small but ambitious team where your ideas are valued, your growth is supported, and your development truly matters.
About the role:
As a Senior Environment Artist, you will play a crucial role in the creation of the environments our players explore from conceptualization to implementation. You will be a key member of our art team, working closely with other artists to deliver outstanding results for our games. Your expertise in creating compelling environments will be a valued part of our team, where you will be instrumental in creating and refining visual elements. This role is hybrid at our offices in Southampton.
Applicants please note: We will commence evaluating applications for this role starting early January so please be aware of the delay in processing in this instance
Your responsibilities will include:
- Create high quality and performance efficient assets for levels, working closely with other artists and designers.
- Collaborate with others to ensure consistency across environments.
- Create new Substance assets, textures, materials, and 3D props — contributing to both hero assets and modular environment sets as required.
- Use the DCC tools of your choice — we want you working with the software you’re most comfortable with to deliver your best modelling work.
- Take ownership of visual aspects of environments and related assets throughout the process.
- Providing regular updates, participating in creative discourse and proving advice to more junior artists as required.
- Contribute to a constant approach of refinement and improvement across the art department.
Requirements:
- Solid experience of working with Unity engine.
- Solid experience working with Substance Designer and Substance Painter
- Strong interpersonal skills
- Strong collaborator with a team mindset
- A solid knowledge of, and commitment to keeping up to date with industry trends and new technologies
- Experienced with composition from purpose and structure through spatial relationships, colour, form and style.
- Excellent understanding of modular and hero asset creation and workflows
- Experience of using JIRA or similar
- Experience using version control such as Git, Perforce or Plastic
- Minimum of 5 years' experience within the games industry with at least 1 shipped title
Nice To Have:
- Experience creating shaders in Unity with the Universal Render Pipeline
Benefits & Perks
🌍 Remote working – with occasional travel to our Southampton office and other locations as required.
💰 Competitive salary
💼 5% Employer Match Pension Scheme
💸 Annual performance bonus + Company performance bonus
🍽️ Weekly free team lunches – good food, great company!
🎉 Regular social events – we love bringing our teams together!
🏠 Hybrid & flexible working options
🕓 Flextime – because life doesn’t always fit 9–5
✈️ Opportunities to travel to amazing industry events like GDC, Gamescom, TwitchCon (EU & US), EGX & Develop:Brighton
📦 Relocation package to help you settle in
🏅 Employee of the Month vouchers
🧘 ♀️ Personal wellbeing allowance
🤝 Referral scheme
🎓 Training & Development Budget – invest in your growth with courses, conferences & learning resources
🚀 Training & career development support
💚 Vitality Health Insurance – includes Vision, Dental & Travel cover
🛡️ Aviva Life Insurance
🎂 30 days holiday, including your birthday and a dedicated wellbeing day
🎄 Christmas studio shutdown – enjoy the holidays, on us!

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